There are slots drawn on the board for monsters in the Dungeon Hall as well as village cards and all seems better organized and gamer friendly. The two-sided board is a way for both novice and advanced players to enjoy the game experience. When you reach the point of understanding how the sport works, gameplay is smooth and you will soon find yourself very engaged and captured by the theme, striving to obtain the right combos of cards to build a working, and ideally winning, deck!
Gameplay is interesting and gets you actually involved. The game aspects are well-thought, blending the theme with game activities and abilities. I think the idea of using the light / darkness factor is a really brilliant one as is the ability to level-up your heroes with xp won from beating enemies in the Dungeon Corridor. There are many more small details that enhance gameplay like dungeon effects and spoils, and everything prove that gameplay has been designed very carefully. However, during installation, it is possible that weird combinations of community or monster cards will come up, making the lol patch notes game hard to conquer, or somewhat uninteresting. Great news is that this problem has been eliminated in Thunderstone Advance, which provides specific number of slot machines for different village credit card types, as well as monsters of different levels.
In Thunderstone advance, the extra option of “preparing” as a game action, allows you to design your next hand and offers more versatility and a chance to utilize better your strategy. Moreover the replacement of Militia by the more efficient Regulars is a very important improvement, allowing players to enter the dungeon faster and somewhat reducing the existence of “dead cards” during late game. Typically the power of the overall game is in developing the best strategy to win, by using the best mixtures of cards as well as in the right amounts.
The game has a rather steep learning curve. The first game will last much more than sixty minutes and you probably will have to go back again to the rulebook and look up some details throughout the game. Yet , after this first game, things will run efficiently and you should probably feel pleased for all those small details in the game, that make it a little complex but, in that way, more interesting too.
Along with dozens of different heroes, monsters and village cards, no two games will be the same. Randomizer cards can be used during game setup, to randomly choose heroes, monsters and village cards that will be available in the game. If you like the deck building/card drafting auto technician of the game, you will probably spend many several hours playing this game and enjoy it a great deal. A number of growth have been released plus more will be released in the near future, bring to the game more heroes, enemies and village cards as well as new cards types, thus boosting replayability.
On the game panel there are 12 building tiles, which are always shuffled when setting upward the game and then located on the right boxes in the outskirts of the city. There are also 9 Cubans who will help you out and are generally shuffled and dispersed randomly on the being unfaithful boxes in the centre of the game board.